Question:
How much does Wii cost?
HeatZ
2008-01-14 05:29:00 UTC
us dolar
Fifteen answers:
Cary C
2008-01-14 05:31:47 UTC
$249US
academygirl
2008-01-14 16:18:57 UTC
The Wii's reatil price is $245. However, since the Wii is in high demand, Wiis could go for up $500. If you buy a bundle, it will most likely come with a few extras and might cost about...$300? Some used Wiis sell for $150, but those are rare finds. Why don't you try wiitracker.com . It tracks when and where wiis are sold. Try it, you might find a good-priced wii there.
Kurt S
2008-01-14 13:40:58 UTC
It depends on the store and more importantly the package you purchase. If you only purchase the system, which will usually come with just one remote, it can cost around $249.99 - $300.00. If you get the bundle package, which includes the system, some games and an extra remote, it can cost you around $600.00.
I C U
2008-01-14 13:35:32 UTC
In gamestop its cost about 584-594, it comes with Nintendo Wii system (system, remote controller, nunchuck, stand, sensor and Wii Sports)

Wii Memory SD 1.0GB

Wii Charge Station (Dual port rapid recharging dock, 2 rechargeable NiMH battery packs, rubberized battery covers and 6 foot power cable. *Does not include additional remote controllers)

1 additional Wii Nunchuck Controller

Wii Play with Remote

Mario Party 8

High School Musical: Sing It! with Microphone

Mario and Sonic: Olympic Games

Dancing with the Stars

http://www.gamestop.com/product.asp?product%5Fid=B020070Y



http://www.gamestop.com/product.asp?product%5Fid=B020070W



But in walmart it costs $677.38 and come with a lot of games , here is the link:

http://www.walmart.com/catalog/product.do?product_id=5303671
2008-01-14 13:42:47 UTC
$245
Ba12348
2008-01-14 13:32:39 UTC
from a store, $250, from someone on the internet, as much as $475
2008-01-14 13:32:11 UTC
I bought a second hand one for $150
daniel c
2008-01-14 15:28:12 UTC
about 250 dollars... cost more if you buy a bundle
?
2008-01-14 13:31:40 UTC
depends on where u get it, if at wal mart its $250
Neil G
2008-01-14 14:08:54 UTC
$250 if you can find one at retail price.
2008-01-14 13:32:24 UTC
$249.99 retail, if you can find one. $400 to $1,100 on e bay if you're desperate.
2008-01-14 13:31:21 UTC
I think (I could be wrong) it was $245 last time i checked. But there could have been a price drop, the last time I checked was like when it first came out



EDIT:

Why the thumbs down?



I said I wasn't sure



EDIT 2:

Another thumbs down?

That's it, I'm about to whoop some *** up in here
remowlms
2008-01-14 13:31:25 UTC
$250.00 for the sport version.
flikapotamus
2008-01-14 13:31:51 UTC
depends where you get it from i can sell for $100,000,000 if interested you can email me.......
2008-01-14 13:32:20 UTC
Wii

From Wikipedia, the free encyclopedia

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Wii

Manufacturer Nintendo

Type Video game console

Generation Seventh generation era

First available November 19, 2006 (details)

CPU IBM PowerPC-based[1] "Broadway"

GPU ATI "Hollywood"

Media 12 cm Wii Optical Disc

8 cm Nintendo GameCube Game Disc

System storage 512 MB Internal flash memory

Secure Digital card

Nintendo GameCube Memory Card

Controller input Wii Remote, Nintendo GameCube controller

Connectivity Wi-Fi

Bluetooth

USB 2.0 x2

LAN Adapter (via USB)

Online service Nintendo Wi-Fi Connection

WiiConnect24

Virtual Console

Wii Menu

Units shipped 13.17 million (details)

Top-selling game Wii Sports (pack-in, except in Japan), 11.86 million (as of September 30, 2007)[2]

Wii Play, 6.32 million (as of September 30, 2007)[2]

Backward compatibility Nintendo GameCube

Predecessor Nintendo GameCube



The Wii (pronounced as the English pronoun we, IPA: /wiː/) is the fifth home video game console released by Nintendo. The console is the direct successor to the Nintendo GameCube. Nintendo states that its console targets a broader demographic than that of Microsoft's Xbox 360 and Sony's PlayStation 3,[3] but it competes with both as part of the seventh generation of video game systems.



A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and can detect acceleration and orientation in three dimensions. Another is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode.[4]



Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled the system at the 2005 E3. Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show.[5] At E3 2006, the console won the first of several awards.[6] By December 8, 2006, it had completed its launch in four key markets. During the week of September 12, 2007, the Financial Times declared that the Wii was the current sales leader of its generation.[7]

Contents



* 1 History

o 1.1 Name

o 1.2 Launch

o 1.3 System sales

o 1.4 Demographic

* 2 Hardware

o 2.1 Wii Remote

o 2.2 Technical specifications

o 2.3 Technical issues

o 2.4 Legal issues

o 2.5 User modification

* 3 Features

o 3.1 Wii Menu

o 3.2 Backward compatibility

o 3.3 Nintendo DS connectivity

o 3.4 Online connectivity

o 3.5 Parental controls

* 4 Software library

* 5 Reception

* 6 References

* 7 External links



History



The console was conceived in 2001, as the Nintendo GameCube was first seeing release. According to an interview with Nintendo's game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction."[8]



Two years later, engineers and designers were brought together to develop the concept further. By 2005, the controller interface had taken form, but a public showing at that year's E3 was withdrawn. Miyamoto stated that, "We had some troubleshooting to do. So, we decided not to reveal the controller and instead we displayed just the console."[8] Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.[5]



The Nintendo DS is stated to have influenced the Wii design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that: "If the DS had flopped, we might have taken the Wii back to the drawing board."[8]



Name



The console was known by the code name of "Revolution" until April 27, 2006, immediately prior to E3.[9] According to the Nintendo Style Guide, the name "is simply Wii, not Nintendo Wii." This means it is the first home console Nintendo has marketed outside of Japan without the company name featured in its trademark. While "Wiis" is a commonly used pluralization of the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles."[10] Nintendo's spelling of "Wii" with two lower-case "i" characters is meant to resemble two people standing side by side, representing players gathering together, as well as to represent the console's controllers.[11] The company has given many reasons for this choice of name since the announcement; however, the best known is:

“ Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.[11] ”



Despite Nintendo's justification for the name, some video game developers and members of the press initially reacted negatively towards the change. They preferred "Revolution" over "Wii"[12] and expressed fear "that the name would convey a continued sense of 'kidiness'[sic] to the console."[13] The BBC reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet.[14] Nintendo of America's president Reggie Fils-Aime acknowledged the initial reaction and further explained the change:

“ Revolution as a name is not ideal; it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created.[15] ”



Nintendo of America's VP of Corporate Affairs Perrin Kaplan defended its choice of "Wii" over "Revolution" and responded to critics of the name by stating: "Live with it, sleep with it, eat with it, move along with it and hopefully they'll arrive at the same place."[16]



Launch

Wii retail display boxes

Wii retail display boxes



Main article: Wii launch



On September 14, 2006, Nintendo announced release information for Japan, North and South America, Australasia (Oceania), Asia and Europe, including dates, prices, and projected unit distribution numbers. It was announced that the majority of the 2006 shipments would be allotted to the Americas,[17] and that 33 titles would be available in the 2006 launch window.[18] The United Kingdom suffered a large shortage of console units as many "high-street" and online stores were unable to fulfill all pre-orders when it was released on December 8, 2006.[19] As of March 2007, some UK stores still had a shortage of consoles,[20] and as of June 2007, demand still outpaced supply in the United States.[21]



Nintendo announced that it would release its console in South Korea at the beginning of 2008.[22]



System sales

See also: Wii launch - Sales

Region Units shipped First available

Americas 5.46 million as of September 30, 2007[23] November 19, 2006

Japan 3.67 million as of September 30, 2007[23] December 2, 2006

Other regions 4.04 million as of September 30, 2007[23] December 7, 2006

Total 13.17 million as of September 30, 2007



Since its launch, the monthly sales numbers of the console have been higher than its competitors across the globe. According to the NPD Group, the Wii sold more units in North America than the Xbox 360 and PlayStation 3 combined in the first half of 2007.[24] This lead is even larger in the Japanese market, where it currently leads in total sales, having outsold both consoles by factors of 2:1[25] to 6:1[26] nearly every week from launch until November 2007.[27] In Australia, the Wii exceeded the record set by the Xbox 360 to become the fastest selling games console in Australian history.[28] On September 12, 2007, it was reported by the Financial Times that the Wii had surpassed the Xbox 360, which was released one year previously, and had become the market leader in worldwide home console sales for the current generation. This is the first time a Nintendo console has led its generation in sales since the Super Nintendo Entertainment System.[7] Nintendo warned that the Wii would remain in short supply throughout 2007,[29] while the company produces approximately 1.8 million Wii consoles each month.[30]



While Microsoft and Sony have experienced losses producing their consoles in the hopes of making a long-term profit on software sales, Nintendo reportedly has optimized production costs to obtain a significant profit margin with each Wii unit sold.[31] According to the Financial Times, this direct profit per Wii sold may vary from $13 in Japan to $49 in the United States and $79 in Europe.[32]



Demographic



Nintendo hopes to target a wider demographic with its console than that of others in the seventh generation.[3] At a press conference for the upcoming Nintendo DS game Dragon Quest IX, Satoru Iwata insisted "We're not thinking about fighting Sony, but about how many people we can get to play games. The thing we're thinking about most is not portable systems, consoles, and so forth, but that we want to get new people playing games."[33]



This is reflected in Nintendo's series of television advertisements in North America, directed by Academy Award winner Stephen Gaghan, as well as Internet ads. The ad slogans are "Wii would like to play" and "Experience a new way to play." These ads ran starting November 15, 2006 and had a total budget of over US$200 million throughout the year.[34] The productions are Nintendo's first broad-based advertising strategy and include a two-minute video clip showing a varied assortment of people enjoying the Wii system, such as urban apartment-dwellers, country ranchers, grandparents, and parents with their children. The music in the ads is from the song "Kodo (Inside the Sun Remix)" by the Yoshida Brothers.[35] The marketing campaign has proved to be successful: pensioners as old as 103 have been reported to be playing the Wii in the United Kingdom,[36] including the Queen.[37]



Hardware

The Wii (top) compared in size to the GCN, N64, North American SNES and NES

The Wii (top) compared in size to the GCN, N64, North American SNES and NES



The Wii console is Nintendo's smallest home unit to date; it measures 44 mm (1.73 in) wide, 157 mm (6.18 in) tall and 215.4 mm (8.48 in) deep in its vertical orientation, the near-equivalent of three DVD cases stacked together. The included stand measures 55.4 mm (2.18 in) wide, 44 mm (1.73 in) tall and 225.6 mm (8.88 in) deep, The system weighs 1.2 kg (2.7 lb),[38] which makes it the lightest of the three major seventh generation consoles. The console can be placed either horizontally or vertically. The prefix for the numbering scheme of the system and its parts and accessories is "RVL-" after its project code name of "Revolution".[39] The console also features a recurring theme or design: the console itself, SD cards, the power supply and all the sockets have one of their corners chipped off in a triangular fashion.



The front of the console features an illuminated slot-loading optical media drive that accepts both 12 cm Wii Optical Discs and Nintendo GameCube Game Discs. The blue light in the disc slot illuminates briefly when the console is turned on and pulsates when new data is received through WiiConnect24. After firmware update 3.0, the disc slot light activates whenever a Wii disc is inserted or ejected. When there is no WiiConnect24 information, the light stays off. The disc slot light remains off during gameplay or when using other features. Two USB ports are located at its rear. An SD card slot hides behind the cover on the front of the console. The SD card can be used for uploading photos as well as backing up saved game data and downloaded Virtual Console games. To use the SD slot for transferring game saves, an update must be installed. An installation can be initiated from the Wii options menu through an Internet connection, or by inserting a game disc containing the updated firmware. As a presently uncircumvented system of digital rights management, Virtual Console data cannot be restored to any system except the unit of origin.[40] An SD card can also be used to create customized in-game music from stored MP3 files, as first shown in Excite Truck, as well as music for the slideshow feature of the Photo Channel. Version 1.1 of the Photo Channel removed MP3 playback in favor of AAC support.



Nintendo has shown the console and the Wii Remote in white, black, silver, lime green, and red,[41][42] but it is currently available only in white. Shigeru Miyamoto stated that other colors would become available after the easing of supply limitations.[43]



The Wii launch package includes the console, a stand to allow the console to be placed vertically, a circular clear stabilizer for the main stand, one Wii Remote, one Nunchuk attachment, one Sensor Bar, a removable stand for the bar, one external main power adapter, two AA batteries, one composite AV cable with RCA connectors, a SCART adaptor in European countries (component video and other types of cables are available separately), operation documentation, and, in all regions except Japan, a copy of the game Wii Sports.



Nintendo plans to release a version of the console with DVD-Video playback capabilities. This new model will use the CinePlayer CE DVD Navigator software engine by Sonic Solutions.[44] Although software will be used to enable DVD-Video functionality, Nintendo has stated that it "requires more than a firmware upgrade" to implement and that the functionality would be unavailable as an upgrade option for the existing Wii model.[44] After announcing the DVD version for 2007, Nintendo delayed its release to focus on producing the original console to meet demand.[45]



Wii Remote



Main article: Wii Remote



From left to right: Nintendo DS Lite, Nunchuk, Wii Remote and strap

From left to right: Nintendo DS Lite, Nunchuk, Wii Remote and strap



The Wii Remote is the primary controller for the console. It uses a combination of built-in accelerometers and infrared detection to sense its position in 3D space when pointed at the LEDs within the Sensor Bar. This design allows users to control the game using physical gestures as well as traditional button presses. The controller connects to the console using Bluetooth and features rumble as well as an internal speaker. The Wii Remote can connect to other devices through a proprietary port at the base of the controller. The device bundled with the Wii retail package is the Nunchuk unit, which features an accelerometer and a traditional analog stick with two trigger buttons. In addition, an attachable wrist strap can be used to prevent the player from unintentionally dropping or throwing the Wii Remote. In response to incidences of strap failures, Nintendo is offering a free, stronger replacement for all straps.[46] Nintendo has also since offered the Wii Remote Jacket to provide extra grip and protection.



Technical specifications



Nintendo has released few technical details regarding the Wii system, but some key facts have leaked through the press. Though none of these reports has been officially confirmed, they generally point to the console as being an extension or advancement of the Nintendo GameCube architecture. More specifically, the reported analyses state that the Wii is roughly 1.5 to 2 times as powerful as its predecessor.[1][47]



Processors:



* CPU: PowerPC-based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly† clocked at 729 MHz[48]

* GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process,[49] reportedly† clocked at 243 MHz[48]



Memory:



* 88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM)[50]

* 3 MB embedded GPU texture memory and framebuffer.



Ports and peripheral capabilities:



* Up to four Wii Remote controllers (connected wirelessly via Bluetooth)

* Nintendo GameCube controller ports (4)

* Nintendo GameCube Memory Card slots (2)

* SD memory card slot

* USB 2.0 ports (2)

* Sensor Bar power port

* Accessory port on bottom of Wii Remote

* Optional USB keyboard input in message board, Wii Shop Channel, and the Internet Channel (as of 3.0 and 3.1 firmware update)[51]

* Mitsumi DWM-W004 WiFi 802.11b/g wireless module[52]

* Compatible with optional USB 2.0 to Ethernet LAN adaptor

* Multi-output port for component, composite or S-Video



Built-in content ratings systems:



* BBFC, CERO, ESRB, OFLC, OFLC (NZ), PEGI, USK







Storage:



* 512 MB built-in NAND flash memory

* Expanded storage via SD card memory (up to 2 GB)

* Nintendo GameCube Memory Card (required for GameCube game saves)



IBM's Wii "Broadway" CPU

IBM's Wii "Broadway" CPU

ATI's Wii "Hollywood" GPU

ATI's Wii "Hollywood" GPU



* Slot-loading disc drive compatible with 8 cm Nintendo GameCube Game Disc and 12 cm Wii Optical Disc

* Mask ROM by Macronix[53]



Video:



* 480p (PAL/NTSC), 480i (NTSC) or 576i (PAL/SECAM), standard 4:3 and 16:9 anamorphic widescreen[54]

* AV multi-output port for component, composite, S-video[55] and RGB SCART.[56]



Audio:



* Main: Stereo – Dolby Pro Logic II-capable[57]

* Controller: Built-in speaker



Power consumption:



* 18 watts when switched on[58]

* 1.3 watts in standby[58]



†None of the clock rates have been confirmed by Nintendo, IBM, or ATI.



Technical issues



The first firmware update via WiiConnect24 caused a very small portion of launch units to become completely unusable. This forced users to either send their units to Nintendo for repairs (if they wished to retain their saved data) or exchange it for a free replacement.[59]



Legal issues



Interlink Electronics filed a patent-infringement lawsuit against Nintendo over the pointing functionalities of the Wii Remote, claiming, "loss of reasonable royalties, reduced sales and/or lost profits as a result of the infringing activities" of Nintendo.[60] Anascape Ltd, a Texas-based firm, also filed a lawsuit against Nintendo for patent infringements.[61] Law firm Green Welling LLP filed a class action lawsuit against Nintendo for its "defective wrist straps".[62] A Texas-based company called Lonestar Inventions has also sued Nintendo, claiming that the company copied one of Lonestar's patented capacitor designs and used it in the Wii console.[63]



User modification



The Wii can be hacked to enable an owner to use the console for activities other than those intended by Nintendo.[64][65][66] Several brands of modchips are available for the Wii. Hackers have also used the Wii Remote to control devices unrelated to the console through Wii homebrew.[67]



Features



The console contains a number of internal features made available from its hardware and firmware components. The hardware allows for extendibility through expansion ports while the firmware can receive periodic updates via the WiiConnect24 service.



Wii Menu

Wii Menu

Wii Menu



Main article: Wii Menu



The Wii Menu operating system interface is designed around the concept of television channels. Separate channels are graphically displayed in a grid and are navigated using the pointer capability of the Wii Remote. It is possible to change the arrangement of the channels by holding down the A and B buttons. There are six primary channels: the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel, and News Channel. The latter two were initially unavailable at launch, but activated through firmware updates. Additional channels are available for download from the Wii Shop Channel and also appear with each Virtual Console title. These include the Everybody Votes Channel, Internet Channel, and Check Mii Out Channel.



Backward compatibility

Nintendo GameCube ports on the top of the Wii unit

Nintendo GameCube ports on the top of the Wii unit



The Wii console is backward compatible with all official Nintendo GameCube software, as well as Nintendo GameCube Memory Cards and controllers. Compatibility with software is achieved with the slot-loading drive's ability to accept Nintendo GameCube Game Discs. The console supports progressive-scan output in 480p-enabled GameCube titles. Peripherals can be connected via a set of four GameCube controller ports and two Memory Card slots concealed by removable flip-open panels.[1] The console therefore retains connectivity with the Game Boy Advance and e-Reader through the Game Boy Advance Cable, which is used in the same manner as it was used with the GameCube. This feature can only be accessed on those select GameCube titles that previously utilized it.



A Wii console running a GameCube disc is restricted to GameCube functionality. As such, a GameCube controller is required to play GameCube titles, as neither the Wii Remote nor the Classic Controller functions in this capacity. A Nintendo GameCube Memory Card is also necessary to save, as the Wii internal flash memory will not save GameCube games.



Backward compatibility is limited in some areas. Online and LAN-enabled features for Nintendo GameCube titles are unavailable on the Wii, as the console lacks serial ports for the Broadband Adapter and Modem Adapter. The console uses a proprietary port for video output and is therefore incompatible with all Nintendo GameCube audio/video cables (composite video, S-Video, component video and RGB SCART). The console also lacks the GameCube footprint and high-speed port needed for Game Boy Player support. The Wii was initially compatible with the GameCube Action Replay, which would work with GameCube titles. The firmware update to 3.0 has caused restrictions to this device along with various unlicensed freeloaders, however.[68]



Nintendo DS connectivity



The Wii system supports wireless connectivity with the Nintendo DS without any additional accessories. This connectivity allows the player to use the Nintendo DS microphone and touchscreen as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of Pokémon Battle Revolution. Players with either the Pokémon Diamond or Pearl Nintendo DS games are able to play battles using their Nintendo DS as a controller.[69] It has also been announced that the Nintendo DS will be able to play game demos downloaded from the console, which they would receive from Nintendo, similar to a DS Download Station.[70] The console is also able to expand Nintendo DS games.[69] This type of connection has been released only in Japan, in the form of the Everybody's Nintendo Channel.



Online connectivity



Main articles: Nintendo Wi-Fi Connection, WiiConnect24, and Internet Channel



The Wii console is able to connect to the Internet through its built-in 802.11b/g Wi-Fi or through a USB-to-Ethernet adapter, with both methods allowing players to access the established Nintendo Wi-Fi Connection service.[1] Wireless encryption by WEP, WPA (TKIP/RC4) and WPA2 (CCMP/AES) are supported.[71] AOSS support was discreetly added in firmware update 3.0.[72] Just as for the Nintendo DS, Nintendo does not charge fees for playing via the service[3][73] and the 12 digit Friend Code system controls how players connect to one another. Each Wii also has its own unique 16 digit Wii Code for use with Wii's non-game features.[74][73] This system also implements console-based software including the Wii Message Board.



The service has several features for the console including the Virtual Console, WiiConnect24, Internet Channel, Forecast Channel, Everybody Votes Channel, News Channel and the Check Mii Out Channel. The console can also communicate and connect with other Wii systems through a self-generated wireless LAN, enabling local wireless multiplayer on different television sets. Battalion Wars 2 first demonstrated this feature for non-split screen multiplayer between two or more televisions.[75]



Parental controls



The console features parental controls, which can be used to prohibit younger users from playing games with content considered unsuitable for their age level. When playing a Wii or Virtual Console game is attempted, it reads the content rating encoded in the game data; if this rating is greater than the system's set age level the game will not load without a correct override password. The parental controls can also restrict Internet access, which blocks the Internet Channel and system update features. Since the console is restricted to GameCube functionality when playing Nintendo GameCube Game Discs, GameCube software is unaffected by Wii parental control settings.



European units mainly use the PEGI rating system,[76] whereas North American units use the ESRB rating system.[77] The Wii unit supports the native rating systems of many countries, including CERO in Japan, the USK in Germany, both the PEGI and BBFC in the United Kingdom and the OFLC in Australia and New Zealand.



Software library



See also: List of Wii games, List of video games published by Nintendo, and Virtual Console



Wii Optical Disc in keep case

Wii Optical Disc in keep case



Retail copies of games are supplied on proprietary, DVD-like Wii Optical Discs packaged in a keep case along with instruction information. On European releases, these retail boxes have a triangle printed at the bottom corner of the paper insert sleeve side. The hue of the triangle can be used to identify which region the particular title is intended for and which manual languages are included. The console supports regional lockout.[78]



New games representing Nintendo's flagship franchises, including The Legend of Zelda, Metroid, Mario (and spin-offs), Animal Crossing, Pokémon, Super Smash Bros., and Fire Emblem, have been released, or are in development for the Wii. Likewise, there are original titles for it as well as expected third party games.[79] Ubisoft announced eight titles for release over the launch period and have stated that they have a further six currently in development while Midway Games has announced six titles.[80] EA has declared their '100%' support for the system[81] and has since gone on to purchase long-time partner Headgate Studios, which now develops exclusively for Nintendo's console.[82] Namco Bandai also announced that they are developing 37 games for the Wii for their fiscal year ending March 2008.[83] On April 27, 2007, Satoru Iwata stated that 45 out of Nintendo's 124 first-party games are being developed for the console; the other 79 titles are being developed for the Nintendo DS.[84] As of July 25, 2007 the Wii has more exclusive games in development than the Xbox 360 or PlayStation 3.[85]



The Virtual Console service allows Wii owners to play games originally released for the Nintendo Entertainment System, Super Nintendo Entertainment System and Nintendo 64, as well as Sega's Mega Drive/Genesis, NEC's TurboGrafx-16/PC Engine,[86] and the SNK Neo Geo console.[87] Virtual Console games are distributed over broadband Internet via the Wii Shop Channel, and are saved to the Wii internal flash memory or to a removable SD card. Once downloaded, Virtual Console games can be accessed from the Wii Menu as individual channels.



Reception



The system was well received after its exhibition at E3 2006. At the event, Nintendo's console won the Game Critics Awards for Best of Show and Best Hardware.[6] In the December 2006 issue of Popular Science the console was awarded with the Grand Award Winner in Home Entertainment.[88] Spike TV's Video Games Award also granted the console the award in breakthrough technology.[89] GameSpot chose the console as the Best Hardware on their Best and Worst 2006 awards show.[90] The system was also chosen as one of PC World magazine's 20 Most Innovative Products of the Year.[91] The console most recently received a Golden Joystick for Innovation of the Year 2007 at the Golden Joystick Awards.[92] Wii is also currently nominated for the 11th annual Media Arts Plaza awards, held by Japan’s Agency for Cultural Affairs, under the Entertainment category. [93]



The worldwide success of the Wii has caught third party developers by surprise, leading to some apologizing for the quality of their early games. In an interview with German news magazine Der Spiegel, Ubisoft's Yves Guillemot and Alain Corre admitted that they had made a mistake in rushing out their launch titles, promising to take future projects more seriously.[94] Take-Two Interactive, who released few games for the Nintendo GameCube, has changed its stance on Nintendo, putting a higher priority in developing for the Wii with Manhunt 2 being one of their first releases on the system.[95]



At the same time, criticism of the Wii Remote and the Wii hardware specifications has surfaced. Former GameSpot editor Jeff Gerstmann stated that the controller's speaker produces low-quality sound,[96] while Factor 5 President Julian Eggebrecht criticized the hardware audio as being substandard for a console of its generation.[97] U.K.-based developer Free Radical Design has stated that the Wii hardware lacks the power necessary to run the software they have scheduled for release on other seventh generation consoles.[98] An executive for Frontline Studios also expressed that major publishers are wary of releasing exclusive titles for the console due to the perception that third-party companies are not strongly supported by consumers.[99] The online connectivity of the Wii was subject to criticism, as Matt Casamassina of IGN compared it to the "entirely unintuitive" service provided for the Nintendo DS.[100]



Game designer and The Sims creator Will Wright shared his thoughts on the Wii within the context of the current console generation: "the PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement. But the Wii feels like a major jump – not that the graphics are more powerful, but that it hits a completely different demographic."[101]



References



1. ^ a b c d Wii: The Total Story. IGN. Retrieved on 2006-11-20.

2. ^ a b Financial Results Briefing for the Six-Month Period Ending September 2007 6. Nintendo (2007-10-26). Retrieved on 2007-12-26.

3. ^ a b c Nintendo hopes Wii spells wiinner. USA Today (2006-08-15). Retrieved on 2006-08-16.

4. ^ Nintendo Corporation - Nintendo President, Satoru Iwata, media briefing speech at E3 2006

5. ^ a b Sinclair, Brendan; Torres, Ricardo. TGS 2005: Iwata speaks. Retrieved on 2006-09-24.

6. ^ a b 2006 Winners. Game Critics Awards. Retrieved on 2006-08-13.

7. ^ a b Nintendo’s Wii takes console lead (2007-09-12). Retrieved on 2007-09-12.

8. ^ a b c Kenji Hall. The Big Ideas Behind Nintendo's Wii. BusinessWeek. Retrieved on 2007-02-02.

9. ^ Nintendo Revolution Renamed To Nintendo Wii. Console Watcher. Console Watcher. Retrieved on 2006-11-03.

10. ^ "The Plural of Wii", Nintendo. Retrieved on 2006-11-27.

11. ^ a b Breaking: Nintendo Announces New Revolution Name - 'Wii'. Gamasutra. CMP. Retrieved on 2006-09-16.

12. ^ Parmy Olson. "Wii Reactions: Developers Comment", Forbes. Retrieved on 2007-03-10.

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External links

Wikimedia Commons has media related to:

Wii

Electronics Portal

Nintendo Portal



Official sites



* Official Wii site

* Global and general Wii site

* Nintendo Corporation – Nintendo President, Satoru Iwata, media briefing speech at E3 2006



Unofficial coverage



* Wii page at GameSpot.com

* Wii coverage at IGN.com

* Cubed³

* The Wiire





v • d • e

Wii

Hardware Wii Remote · Wii Balance Board · Wii Points · Wii launch · Wii System Software

Wii games Wi-Fi Connection games · WiiConnect24 games

Virtual Console North America · Europe · Australia · Japan

WiiWare WiiWare games · Everybody Votes Channel · Check Mii Out Channel · Internet Channel

Online service Nintendo Wi-Fi Connection · WiiConnect24

Wii Menu Mii Channel · Wii Shop Channel

Wii Series Sports · Play · Fit · Music · Chess

v • d • e

Nintendo video game hardware

Console Color TV Game • NES (Famicom Disk System • NES 2 • AV Family Computer) • Super NES (Super Game Boy • Satellaview) • Virtual Boy • Nintendo 64 (64DD • iQue Player) • GameCube (WaveBird • Panasonic Q) • Wii

Handheld Game & Watch • Game Boy (Pocket • Light) • Game Boy Color • Game Boy Advance (SP • Micro) • Nintendo DS (Lite)

Arcade Nintendo Classic • Vs. Series • PlayChoice-10 • Nintendo Super System • Triforce

Misc. Nintendo Gateway • R.O.B

v • d • e

Selected home game consoles

First generation Magnavox Odyssey • Philips Odyssey • Pong • Coleco Telstar

Second generation Fairchild Channel F • Atari 2600 • Interton VC 4000 • Odyssey² • Intellivision • Arcadia 2001 • Atari 5200 • ColecoVision • Vectrex • SG-1000

Third generation Nintendo Entertainment System • Sega Master System • Atari 7800

Fourth generation TurboGrafx-16 • Sega Genesis/Mega Drive • CD-i • Neo Geo • Super Nintendo Entertainment System

Fifth generation 3DO • Amiga CD32 • Jaguar • Sega Saturn • PlayStation • NEC PC-FX • Nintendo 64

Sixth generation Dreamcast • PlayStation 2 • Xbox • GameCube

Seventh generation PlayStation 3 • Wii • Xbox 360

Retrieved from "http://en.wikipedia.org/wiki/Wii"



Categories: Semi-protected | 2006 introductions | Backward compatible video game consoles | Power Architecture | Wii

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